Level | 5th Level | Casting Time | 1 action | Range | 40m |
---|---|---|---|---|---|
AoE | Cube (20m) | Duration | Concentration, up to 1 minute | ||
School | Nature | Components | V, S | ||
Classes | Geomancer, Ranger, White Mage* |
You call out to the spirits of nature to rouse them against your enemies, causing trees, rocks, and grasses to become animated until the spell ends.
Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is Difficult Terrain for your enemies.
Trees. At the start of each of your turns, each of your enemies within 4m of any tree in the cube must make a
Roots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become
Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 Earth damage and you either push them 2m or knock them